Titania - the magical warframe build. Her special abilities will permit her to enthrall foes, leading them to their death while, at the same time, offering support to her squad. Her passive is ‘Dust Bloom’. The Titania build can encompass more distance with her bullet derail. Furthermore, when Titania bullet derails, she establishes a trapeze which improves the bullet derailing of her squad, if the tactic is performed on top of it.
Oct 21, 2017 Mod: Description: Polarity: warframe.market price: Continuity +30% Ability Duration: V Polarity: 8 plat: Flow +150% Energy Max – Polarity: 2 plat: Blind rage +99% Ability strength, -55% Ability efficiency: V polarity: 20 plat: Constitution +40% Knockdown recovery, +28% Ability duration – Polarity: 10 plat: Intensify +30% Ability strength: V. The strength ability mods affect the damage percentage of Mirage’s weapon, explosion, reduction damage of Eclipse and Prism. The Range ability mods will affect the trap radius, jewel char, explosion, and blind radius too. Similarly, the duration ability mods affect the duration of Sleight of Hand, Prism duration, energy cost. 121 rows These are mods for Warframes in general. For the Warframe specific abilities, see. Jun 25, 2020 With such powerful abilities and a built-in passive affecting Ability Strength, building towards that in her mods is a natural choice for a strong Warframe Protea build. HMRB,' or just to see how much damage you could do with a single cast/shot (imagine Valkyr's claws) Sustainability would be a nightmare, and the best way I can see to counteract this is to sacrifice one of your 3 free mod slots for Equilibrium and bring a Nekros, this way a channeled ability can stay active as you gain energy from health orbs.
Titania has the special skill to freeze foes in the air, force buffs out of her enemies, cause a foe to turn into a devastating entice and transmute into her alternate form-flattering very evasive and lethal. In this post, we have listed the special abilities of Titania build which glimpse you with some knowledge to succeed in the battle. Let’s view on them
The first ability of Titania is ‘Spellbind’. This build aims a location and makes any foes within the Spellbind radius drop their weapons. As well, they become incapable, tardily drifting away in mid-air, in the direction they were creeping. Nearby squad becomes resistant to status impacts. When the duration of ability ends, any foes that antecedently had weapons must remove them before bombarding.
Tribute
The second ability of Titania is Tribute. The build marks a foe and attacks him with energy dealing harm and firing him away. If the foe survives, its harm will be decreased for a certain period of time. In addition, an after-sensation of the aim will retain in its real position. This will provide you with four different buffs such as
- Dust - an aura which shortens the accuracy of foes around Titania.
- Thorns - it contemplates incoming harm back to the intruder.
- Entangle - this aura will decrease the speed of foes around Titania.
- Full Moon - it increases the harm of companions.
With this ability, Titania marks a foe and makes him drift up into the air until the ability Lantern lasts. This foe becomes impregnable and is unable to do anything. Other foes that come near to the drifting foe will be enthralled and will get nearer to it, taking harm over time when they get too close. When the ability duration exhales, drifting foe will detonate, dealing harm to itself and nearby foes. However, this can be sparked early by recasting the ability.
Razorwing - the fourth ability of Titania will shrinks down the build into her magical form. In this form, she can fly freely like an archwing. Titania build gets a chance to elude blasts, making her more indestructible. In addition, Titania will also control some RazorFlies. These small flies will stream a foe and deal harm until it perishes. Further, Razorflies can be perished and will only reemerge by recasting the ability. Titania can also remain to utilize her other abilities while in this form. As this is a channeled ability, you can remain active and constantly drain energy until the ability is deactivated
Best Titania Builds
Finding a build that utilizes the best potential is a big deal in the warframe. Like other builds, Titania can also be built with different types of builds, even you can create your own build based on your necessities. Here, we have lined up the best Titania builds for you which will aid you to survive in the battlefield.
STANDARD BUILD | LANTERN |
740.00 | 300.00 |
300.00 | |
SHIELD RECHARGE | 30.00/s |
ENERGY | 637.50 |
ARMOR | 65.50 |
SPRINT SPEED | 1.30 |
POWER STRENGTH | 254.00% |
POWER DURATION | 67.50% |
POWER EFFICIENCY | 67.50% |
POWER RANGE | 145.00% |
ENEMY ARMOR | -30.00% |
Special Abilities Stat Table
STANDARD | LANTERN |
---|---|
SPELLBIND | |
ENERGY COST | 23.75 |
POWER RANGE | 29.00m |
RADIUS | 1.45m |
POWER DURATION | 6.75 s |
| |
16.25 | 16.25 |
568.00 | 388.00 |
4.05s | 4.05s |
-50.00% | -50.00% |
120.00s | 120.00s |
LANTERN | |
ENERGY COST | 71.25 |
POWER RANGE | 21.75m |
DAMAGE | 508.00 |
RADIUS | 11.60m |
POWER DURATION | 6.75s |
EXPLOSION DAMAGE | 2540.00 |
EXPLOSION RADIUS | 7.25m |
QUANTITY | 4 |
| |
16.25 | 16.25 |
4.81 | 4.81 |
You can utilize a lot of skills while you are fluttering around in your battlefield by activating Razorwing ability but the player will require a high amount of skill strength and some good efficiency. Hence, the Standard Titania build will exclusively rotate around your ultimate aim and will provide you the best harm output. Streamline and Fleeting Expertise mods will aid to hold you in airborne and utilizing Vitality will do a great job by safekeeping you alive. Furthermore, this Titania build is quite straight forward, robust and easy to battle in the warfare.
The Razorwing Blitz build is fairly similar to the Standard build, but this build utilizes the augmented mod to deal more harm. To misuse the power of that mod the player should need to cast the special abilities which makes some concessions. The Stretch mod will permit you to utilize your special abilities from further away. Further, don’t bury to hold the buff up as you require it. Adobe activation blocker. As well, have an eye on your screen to see the unexpended duration and heaps of Razorwing Blitz buff.
Ability Strength Mods Warframe
This Titania build revolves around the third ability Lantern and will be easy to emphasize. In this build, you can utilize your skills up to four various foes and simply wait for them to detonate and defeat everyone else in the range. To utilize the build as useful as possible you need to maintain a range and ability strength but retaining to a low amount of duration is very essential. To get more ceaseless harm output you can modify your Titania build for a super long duration.
Titania Build is a nimble and gentle support Warframe. She is one of the few Warframe builds that can be utilized in all missions relying on her accommodations due to her unique abilities which offer a high amount of harm, supportive buff and crowd control. Those who seek various glide path to foes and that can offer support along with destructive infringement will find Titania build as a very unique and enthralling warframe to utilize in their game-play!
< Ember
Passive
Abilities
150x150px | Energy Key | Fireball Charge and release a fiery projectile that ignites enemies on contact and leaves behind a treacherous patch of flame. | Strength |
Duration | |||
Range |
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
![Mods Mods](https://odealo.com/uploads/public/warframe/mods/fleeting%20expertise.png)
- Maximized Ability Duration has no positive effects on this ability.
- Has no negative effects on this ability.
- Maximized Ability Efficiency reduces cost to 6.25 energy.
- Has no negative effects on this ability.
- Maximized Ability Range has no positive effects on this ability.
- Reduces initial damage to 160 and area damage to 60.
- Maximized Ability Strength increases initial damage to 1648 and area damage to 618.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases initial damage to 1348 and area damage to 505.5. - Increases cost to 38.75 energy.
- Without
With Ember's Ignition passive active:
- Maximized Ability Range reduces initial damage to Template:Maximization/advancedcalc and area damage to Template:Maximization/advancedcalc.
- Maximized Ability Strength increases initial damage to Template:Maximization/advancedcalc and area damage to Template:Maximization/advancedcalc.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases initial damage to Template:Maximization/advancedcalc and area damage to Template:Maximization/advancedcalc.
- Without
150x150px | Energy Key | Accelerant Stun nearby enemies with strong accelerant. Increases all fire damage dealt. | Strength |
Duration | |||
Range |
![Warframe Warframe](https://warframe-school.com/wp-content/uploads/2019/05/Wisp-Crowd-Control-Build.jpg)
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases duration to 91.8 seconds.
- Reduces range to 6.8 meters.
- Maximized Ability Efficiency reduces cost to 12.5 energy.
- Reduces duration to 12 seconds.
- Maximized Ability Range increases range to 56 meters.
- Reduces damage multiplier to 100%.
- Maximized Ability Strength increases damage multiplier to 1030%.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases damage multiplier to 842.5%. - Increases cost to 77.5 energy.
- Reduces duration to 21.75 seconds.
- Without
With Ember's Ignition passive active:
- Maximized Ability Range reduces damage multiplier to Template:Maximization/advancedcalc%.
- Maximized Ability Strength increases damage multiplier to Template:Maximization/advancedcalc%.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases damage multiplier to Template:Maximization/advancedcalc%.
- Without
150x150px | 50x50px Energy Key | Fire Blast Slam the ground to create a wave of plasma that incinerates nearby enemies and forms a persistent ring of fire. Add heat damage to weapons by firing them through the ring. | Strength |
Duration | |||
Range |
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases duration to 61.2 seconds.
- Has no negative effects on this ability.
- Maximized Ability Efficiency reduces cost to 18.75 energy.
- Reduces duration to 8 seconds.
- Maximized Ability Range has no positive effects on this ability.
- Reduces wave damage to 80 and ring damage to 90.
- Maximized Ability Strength increases wave damage to 824 and ring damage to 927.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases wave damage to 674 and ring damage to 758.25. - Increases cost to 116.25 energy.
- Reduces duration to 14.5 seconds.
- Without
Ability Strength Mods Warframe
With Ember's Ignition passive active:
All Ability Strength Mods Warframe
- Maximized Ability Range reduces wave damage to Template:Maximization/advancedcalc and ring damage to Template:Maximization/advancedcalc.
- Maximized Ability Strength increases wave damage to Template:Maximization/advancedcalc and ring damage to Template:Maximization/advancedcalc.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases wave damage to Template:Maximization/advancedcalc and ring damage to Template:Maximization/advancedcalc.
- Without
150x150px | Energy Key | World on Fire Blast nearby foes with a burst of fire, and follow that up with a barrage of fireballs against any enemy who dares approach. Over time, these fireballs burn hotter as they consume more energy. | Strength |
Duration | |||
Range |
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration reduces channeling cost to 0.98 energy per second.
- Reduces range to 5.1 meters.
- Maximized Ability Efficiency reduces activation cost to 12.5 energy and channeling cost to 0.75 energy per second.
- Has no negative effects on this ability.
- Maximized Ability Range increases range to 42 meters.
- Reduces damage to 160 per explosion and status chance to 14%.
- Maximized Ability Strength increases damage to 1648 per explosion and status chance to Template:HardCap%.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases damage to 1348 per explosion. Status chance is not affected. - Increases activation cost to 77.5 energy and channeling cost to 6.41 energy per second.
- Without
With Ember's Ignition passive active:
- Maximized Ability Range reduces damage to Template:Maximization/advancedcalc per explosion and status chance to Template:Maximization/advancedcalc%.
- Maximized Ability Strength increases damage to Template:Maximization/advancedcalc per explosion and status chance to Template:HardCap%.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases damage to Template:Maximization/advancedcalc per explosion. Status chance is not affected.
- Without
- Maximized Ability Duration reduces channeling cost to 1.96 energy per second.
- Reduces range to 2.55 meters.
- Maximized Ability Efficiency reduces channeling cost to 1.5 energy per second.
- Has no negative effects on this ability.
- Maximized Ability Range increases range to 21 meters.
- Reduces damage to 320 per explosion.
- Maximized Ability Strength increases damage to 3296 per explosion.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases damage to 2696 per explosion. - Increases channeling cost to 12.83 energy per second.
- Without
- Maximized Ability Duration reduces channeling cost to 1.96 energy per second.
- Reduces range to 2.55 meters.
- Maximized Ability Efficiency reduces channeling cost to 1.5 energy per second.
- Has no negative effects on this ability.
- Maximized Ability Range increases range to 21 meters.
- Reduces damage to Template:Maximization/advancedcalc per explosion and status chance to Template:Maximization/advancedcalc%.
- Maximized Ability Strength increases damage to Template:Maximization/advancedcalc per explosion and status chance to Template:HardCap%.
- Without
{{M}}
'Energy Conversion' not found and{{M}}
'Growing Power' not found, increases damage to Template:Maximization/advancedcalc per explosion. Status chance is not affected. - Increases channeling cost to 12.83 energy per second.
- Without
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